Copyright © 2019 by World eSports Enterprise S.L.

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Audience report

We have developed a software that allows us to analyze the audience generated in social networks, as well as its economic valuation, taking into account the geographical origin of the impacts.

 

To complete the report we add the impact generated by the traditional and digital media, obtaining the total audience.

 

This report is suitable for Esports clubs, events, leagues and even individual and influential players.

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